#ifndef ENTITY_INTERFACE_H_
#define ENTITY_INTERFACE_H_

#include "gamerules.h"
#include "eventinterface.h"

class CEntityInterface : public CEventInterface
{
	
protected:
	
	CGameRules * m_pGameRules;
	
public:
	
	CEntityInterface() : CEventInterface()
	{ 
		
	}
	
	inline CGameRules * GetGameRules()
	{
		
		return m_pGameRules;
		
	}


};

#endif